Central Washington Youth Lacrosse League Hermiston 3 Rivers Richland TCYL Yakima

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CWLL Boys Youth Rules, 3/11/2020
Highlighted sections are points of emphasis or changed from previous years    
  1/2 (8U) Rules 3/4 (10U) Rules 5/6 (12U) Rules 7/8 (14U) Rules
# of players  4x4 (no goalies)  7v7 (with goalies) 10v10  10v10 
Field size  60 yd x 35 yd  60 yd x 35 yd  Regulation  Regulation 
Ball  Standard NOCSAE Standard NOCSAE  Standard NOCSAE  Standard NOCSAE 
Goal size  3 ft x 3 ft or 4 ft x 4 ft 6 ft x 6 ft  6 ft x 6 ft  6 ft x 6 ft 
Penalties  Player leaves, but no man-down; ejections still possible  Time-serving, man-down for Personal Fouls Time-serving, man-down  Time-serving, man-down 
Body checking  None  None  Some body contact allowed, but body checking is illegal Player contact is legal within 3 yards of a loose ball, No “Take Out” body checks
Stick checking  Lift or poke below chest; no one-handed checks Downward check starting with head of stick below shoulders of both players; lift or poke below chest; no one-handed checks  Downward check starting with head of stick below shoulders of both players; lift or poke below chest; no one-handed checks  No one-handed checks 
Targeting Player substituted All targeting peanties are 3 minute non-releasable fouls.  An excessively violent violation of the targeting rules may result in an ejection. All targeting peanties are 3 minute non-releasable fouls.  An excessively violent violation of the targeting rules may result in an ejection. All targeting peanties are 3 minute non-releasable fouls.  An excessively violent violation of the targeting rules may result in an ejection.
Fouling Out None Any player who accumulates 3 personal fouls or 5 minutes in personal foul penalty time shall be disqualified from the game. A substitute for that player may enter the game when the disqualified player would have been permitted to re-enter had he not fouled out.  Any player who accumulates 3 personal fouls or 5 minutes in personal foul penalty time shall be disqualified from the game. A substitute for that player may enter the game when the disqualified player would have been permitted to re-enter had he not fouled out.  Any player who accumulates 3 personal fouls or 5 minutes in personal foul penalty time shall be disqualified from the game. A substitute for that player may enter the game when the disqualified player would have been permitted to re-enter had he not fouled out. 
Goalie Penalties N/A In-home serves all goalie penalties except:  Multi-Minute Non-Releasable penalties (i.e. Unsportsmanlike or Unnecessary Roughness/Targeting) In-home serves all goalie penalties except:  Multi-Minute Non-Releasable penalties (i.e. Unsportsmanlike or Unnecessary Roughness/Targeting) In-home serves all goalie penalties except:  Multi-Minute Non-Releasable penalties (i.e. Unsportsmanlike or Unnecessary Roughness/Targeting)
Equipment; goalie arm and shin/thigh pads  Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes; No goalie, so goalie pad requirements do not apply Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes required; Goalie – chest protector; Arm pads required; shin/thigh pads recommended; Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes required; Goalie – chest protector; Arm pads required; shin/thigh pads recommended Helmet, gloves, shoulder and arm pads, non-white/clear mouth guard, cup, athletic shoes required; Goalie – chest protector; Arm pads required; shin/thigh pads recommended; Eye black limited to that allowed by NFHS
Face-offs  None; coin toss for first possession, then team that is scored upon gets ball on GLE to restart. AP at halftime. 1 attempted pass required before shot. Yes. 1 wing player (one foot out of bounds on bench side; releases on whistle). 2 attack and 2 defense behind GLE. Players released on possession or ball over GLE. 1 attempted pass required before shot. Standard Standard
Pass Rule 1 attempted pass is required anytime the ball is advanced across the mid-field line. Once an attempted pass is accomplished, the offensive team is "Hot" and may take shots on the goal.  The offensive team remains "Hot" until the ball crosses back over the midfield line (whether loose or in possession).  The offensive team remains "Hot" even if it looses possession  and then regains it on its offensive half.  The offensive team also remains "Hot" through penalties or dead ball periods.  Failure to attempt a pass before a shot is taken is a technical foul and possession is awarded to the other team. 1 attempted pass is required anytime the ball is advanced across the mid-field line. Once an attempted pass is accomplished, the offensive team is "Hot" and may take shots on the goal.  The offensive team remains "Hot" until the ball crosses back over the midfield line (whether loose or in possession).  The offensive team remains "Hot" even if it looses possession  and then regains it on its offensive half.  The offensive team also remains "Hot" through penalties or dead ball periods.  Failure to attempt a pass before a shot is taken is a technical foul and possession is awarded to the other team. None None
Coin toss  Yes; determines first actual possession (no faceoff) and first AP  Yes; determines goals to defend and first AP  Yes; determines goals to defend and first AP  Yes; determines goals to defend and first AP 
Line-up  All players  All players  All players  Starters only 
Officials  Not required. Coach or 1 official  1 or 2 officials At least 2  At least 2 
Coaches  Roam field if there are no officials; can roam entire sideline (off field of play) if an official is used  Must stay in coaches box (exceptions: injured player, goalie warmup, halftime, get info from table, cross exchange in table area)  Must stay in coaches box (exceptions: injured player, goalie warmup, halftime, get info from table, cross exchange in table area)  Must stay in coaches box (exceptions: injured player, goalie warmup, halftime, get info from table, cross exchange in table area) 
Time factors  2 x 12-minute running halves; teams don't change ends  4 x 10-minute running time quarters if only one game is played by both teams that day.
4 x 8-minute running time quarters if either team plays multiple games that day 
change ends each quarter 
4 x 10-minute stop-time quarters (teams change ends)  4 x 10-minute stop-time quarters (teams change ends) 
OT  None  None  Sudden-victory OT (max of 2 periods)  Sudden-victory OT (no maximum)
Team timeouts  None  One (1) one-minute timeout per game. (No timeouts in the final 2 minutes of the game.) Two (2) one-minute timeouts per half and one per OT period. (No timeouts in the final 2 minutes fo the game.)   Two (2) one-minute timeouts per half and one per OT period. (No timeouts in the final 2 minutes fo the game.) 
Substitution  Sub players during dead ball (everyone must sub at once); no on-the-fly subs during live-ball play  Sub players during dead ball (everyone must sub at once); no on-the-fly subs during live-ball play  Normal substitution Normal substitution
Stopping play for subs If play goes on for longer than 2 min w/o stoppages, officials will look for an opportunity to stop play and sub (dead ball, loose ball, or break in the action) If play goes on for longer than 2 min w/o stoppages, officials will look for an opportunity to stop play and sub (dead ball, loose ball, or break in the action) Normal substitution  Normal substitution
Offside  None  Yes. 4v4 on offensive/defensive end  Standard rules Standard rules
Scrum ball rule  Quick whistle at referee’s discretion and award ball by AP Quick whistle at referee’s discretion when more than 2 players are involved.  Award ball by AP None required, but referee’s discretion to award by AP for scrum None
Raking the ball  Non-time serving technical foul (turnover) Non-time serving technical foul (turnover) Legal  Legal 
Allowed for GK in the crease or faceoff player on faceoff) 
Scorekeeping Not kept  Kept Kept Kept
Maximum number of long crosses None permitted  None permitted Four Four 
Stalling rule  None None Per NFHS Per NFHS
Offensive 10 sec count/20 sec clear/over-and- back  Small field, so rule doesn't apply  Small field, so rule doesn't apply  Per NFHS rules (all used) NFHS rules (all used)
Stick lengths (short, long, goalies)  37"–42", none permitted, 37"–54"; no mandatory stick checks  37"–42", none, 37"–54"; no mandatory stick checks between quarters 40"–42", 52"–72", 40"–72"; 1 official equipment check per half 40"–42", 52"–72", 40"–72"; 1 official equipment check per half