Central Washington Youth Lacrosse League 3 Rivers Hanford Hermiston Kennewick Pasco Richland Yakima Walla Walla Wenatchee

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to download, Simply click on the age group header that links to a pdf for that age group. 

 

Rule category 1/2 (8U) Rules 3/4 (10U) Rules 5/6 (12U) Rules 7/8 (14U) Rules
Field size 60 -70 yards max in length and 35 - 45 yards in width. An 8 meter arc and restraining line are not required for this level of play. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2 - 4 inches in width. Note: Flat disc cones may be used to designate the playing area if field lining is an issue. The playing field shall be rectangular, 60 -70 yards max in length and 35 - 45 yards in width. NOTE that the 8 meter arc must be included at this age. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2 - 4 inches in width. The playing field shall be rectangular, 110-140 yards max in length and 60 - 70 yards in width. The boundaries of the field shall be marked with contrasting colored lines so that boundaries are easily identifiable. All lines on the field shall be between 2 - 4 inches in width. NOTE that the 8 meter arc, 12 meter fan and a restraining line are included at this age for 12v12 play. If they are playing 8v8 the cross field dimensions for 10U would be used The playing field shall be rectangular, 110-140 yards max in length and
60 -70 yards in width. The boundaries of the field shall be marked with
contrasting colored lines so that boundaries are easily identifiable. All
lines on the field shall be between 2-4 inches in width. Note: the 8-meter
arc, 12-meter fan and a restraining line are included at this age.
Goal Circle The goal circle can be adjusted to a 6’ radius and may be painted on the field or marked with flat disc cones. A goal-line marking is not required.A High School regulation 8.5 goal circle or pop up goal circle is also
permissible.
The goal circle shall have an 8.5 radius and may be painted on the field or marked with flat disc cones. The goal circle shall have an 8.5 radius and may be painted on the field or marked with flat disc cones. The goal circle shall have an 8.5 radius and may be painted on filed or marked with flat disc cones.
Goal A 3’x3’ or 4’x4’ foot goal with securely affixed netting is recommended. The goal shall be centered within the goal circle. 6’x6’ is the regulation goal for this age group. 6’x6’ is the regulation goal for this age group. 6’ x 6’ is the regulation goal for this age group.
Balls Ball must meet NOCSAE specifications Ball must meet NOCSAE specifications Ball must meet NOCSAE specifications Ball must meet NOCSAE specifications.
THE LACROSSE STICK Girls sticks only may be cut down to no lower than west hight. Girls sticks only may be cut down to no lower than west hight. The top of the ball must remain visible when pressure has been applied and released in both the back and front face of the pocket. The ball must move freely in the front face of the pocket and the upper third of the back face of the pocket. All other existing USA Lacrosse specifications for lacrosse sticks and pocket requirements are in force. See Appendix C for further equipment specifications The top of the ball must remain visible when pressure has been applied
and released in both the back and front face of the pocket. The ball must
move freely ih the front face of the pocket and the upper third of the back
face of the pocket. All other existing USA Lacrosse specifications for
lacrosse sticks and pocket requirements are in force.
Player Equipment Players on each team will wear the same color shirt, but a different and contrasting color than the other team. Eyewear and mouthpiece are required. Please see Appendix C for equipment specifications. Players on each team will wear the same color shirt, but a different and contrasting color than the other team. Each shirt shall have a visible number. Eyewear and mouthpiece are required. Please see Appendix C for equipment specifications. Players on each team will wear the same color shirt, but a different and contrasting color than the other team. Each shirt shall have a visible number. Eyewear and mouthpiece are required. Please see Appendix C for equipment specifications. Players on each team will wear the same color shirt, but a different and
contrasting color than the other team. Each shirt shall have a visible
number. Eyewear and mouthpiece are required. Please see Appendix C
for equipment specifications.
GOALKEEPER EQUIPMENT NA The goalkeeper must wear a helmet with face mask and properly secured chinstrap, a separate throat protector, padded gloves, a mouthpiece, a chest protector, a pelvic protector and protection on the shins and thighs. The goalkeeper must wear a helmet with face mask and properly secured chinstrap, a separate throat protector, padded gloves, a mouthpiece, a chest protector, pelvic protector and padding on the shins and thighs. Please see Appendix C for specifications and guidelines for goalkeeper equipment. The goalkeeper must wear a helmet with face mask and properly
secured chinstrap, a separate throat protector, padded gloves, a
mouthpiece, a chest protector, pelvic protector and padding on the shins
and thighs.
Number of Players 4 players from each team on the field at a time. No goalkeepers shall be used and no players shall enter the goal circle to assume the position of a goalkeeper 8 players (7 Field and 1 goalkeeper) from each team on the field at a time. If one team is unable to field a goalie both teams must play 7v7 with a non-goalie format. 8 v 8 or 12 v 12 players (7 or 11 Field and 1 goalkeeper) from each team on the field at a time. 12 v 12 players (11 Field and 1 goalkeeper) from each team on the field at
a time.
Coaches Each team may have one coach roaming the field to instruct ALL players, and serve as an official. OF an official is present the coaches must stay on the sidelines but may roam the entire sideline. The coach must remain on the sideline in the coaches’ box and team area. Coaches must remain on the sideline in the coaches’ box and team area. The coach must remain on the sideline in the coaches’ and team area.
3
Officials Coaches ok on the field in the game, but if a referee they can n reff with the refs, instruct only. Officials are required for this level of play. One (1) certified official is necessary per field of play, two are recommended. coaches not allowed on the field to reff. Officials are required for this level of play. USL recommends two (2) certified officials. The coach must remain on the sideline in the coaches’ and team area. 3
TIMEKEEPER If officials are used in a game they shall assume all timing responsibilities. If officials are not used then the coaches for each team shall designate a timekeeper Officials assume all timing responsibilities or designate a timekeeper. A staffed table for score and timekeeper A staffed table for score and timekeeper.
Score Keeper   Scores are to be kept at this level of play. Scores are to be kept at this level of play. Scores are kept at this level.
LENGTH OF THE GAME A competition will consist of two (2) twelve-minute running time halves, with a four-minute halftime period. A competition will consist of two (2) eighteen-minute running time halves, with a five-minute halftime period. A competition will consist of two (2) twenty-minute running time halves, with a five minute halftime period. A competition will consist of two (2) twenty five-minute running time
halves, with a five minute halftime period. Team may choose to use
stopped clock for the last two minutes of each half.
Time Outs Teams will have one (1) two-minute time out per game. The clock may also stop in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player. Teams will have one (1) two-minute time out per game. The clock may also stop in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player. Teams will have two (2) two-minute timeout per game. The clock may also be stopped in the event of injury. Injured players must leave the field until the next scheduled substitution and shall be replaced by another player. Teams will have two (2) two minute timeout per game. The clock shall
only stop in the event of injury. Injured players must leave the field until
the next scheduled substitution and shall be replaced by another player.
Overtime Overtime shall not be played at this age group. Overtime shall not be played at this age group. Two (2) three minute overtimes. Sudden Victory Two (2) three minute overtimes. Sudden Victory
Scoring A goal is scored by the whole ball passing completely over the goal line. The shot must be released before time expires. A goal is scored by the whole ball passing completely over the goal line. The shot must be released before time expires. A goal is scored by the whole ball passing completely over the goal line. The shot must be released before time expires. A goal is scored by the whole ball passing completely over the goal line.
The shot must be released before time expires.
COIN TOSS Prior to the start of the competition, the official will call one player from each team and conduct a coin toss. The winner of the coin toss will start the Prior to the start of the competition, the official will call one player from each team and conduct a coin toss. The winner of the coin toss can choose the direction of play or have the first Alternating Possession. Prior to the start of competition the official will call one player from each team and conduct a coin toss. The winner of the coin toss can choose direction of play or have the first Alternating Possession. Prior to the start of competition the official will call one player from each
team and conduct a coin toss. The winner of the coin toss can choose
direction of play or have the first Alternating Possession.
START OF GAME OR HALF The competition is played with each team placing up to four players on the field (4v4) to start the game. The team on defense will give a 4m cushion to all offensive players and the ball carrier until the whistle is blown to start play, at which time they are free to guard an offensive counterpart. The competition is started with each team placing up to 7 field players and a goalkeeper on the field to start the game. 3 field players from each team will be positioned around the draw circle for the draw. Each team will place 2 attacking players behind GLE as a restraining line on their attacking side. Each team will place 2 defensive players on their defensive side behind GLE. The players behind the restraining lines/GLE must hold until the official has signaled that possession has been attained. The competition is started with each team placing up to seven (7) or eleven (11) field players on the field to start the game plus a goalkeeper. If one of the teams is unable to field a goalkeeper, the opposing team may choose to play without a goalkeeper. For full field play, three (3) field players from each team will be positioned around the draw circle to take the draw. For modified numbers / cross-field play, three (3) players from each team are positioned on the 8m, offensive and defensive ends. The 7th field player from each team takes the draw at the center spot. Players must hold in the 8m or behind the restraining line until the official has signaled that possession has been attained The competition is started with each team placing up to 11 field players and a goalkeeper on the field to start the game. 3 field players from each team will be positioned around the draw circle for the draw. The players behind the restraining lines must hold until the official has signaled that possession has been attained.
RESTART AFTER A GOAL IS SCORED The official will remove the ball from the goal and give it to a player at center field. The ball is awarded to the team who was just scored upon and the remaining players will be moved 4m away.

3 field players from each team will be positioned around the draw circle for the draw. Each team will place 2 attacking players behind GLE as a restraining line on their attacking side. Each team will place 2 defensive players on their defensive side behind GLE. The players behind the restraining lines/GLE must hold until the official has signaled that possession has been attained. 

the Mercy Rule: If a team is winning by 5 or more goals the trailing team can elect to take an indirect free position at the draw circle

After a goal is scored, the competition will restart the same as start of game exactly same as start of game. 

The Mercy Rule: if a team is winning by 10 or more goals, the trailing team can elect to take an indirect free position at the draw center.

After a goal is scored, the competition will restart the same as start of game exactly same as start of game. 

The Mercy Rule: if a team is winning by 10 or more goals, the trailing team can elect to take an indirect free position at the draw center.

RESTARTING PLAY - SELF-START For a foul outside of the critical scoring area, the player who is awarded the free position, after coming to a stop/settled stance, may continue without waiting for an additional whistle. A settled stance is with both feet stationary on the ground and the ball positioned in the head of the stick. The self-start must be taken within playing distance of the spot of the foul. All other players, including the offending player, must move 4 meters away from the free position as directed by the official. Play will commence once the ball carrier steps or passes. Once play has commenced the defenders may engage the ball carrier. For a foul outside of the critical scoring area, the player who is awarded the free position, after coming to a stop/settled stance, may continue without waiting for an additional whistle. A settled stance is with both 23 GIRLS’ YOUTH RULES | USALACROSSE.COM feet stationary on the ground and the ball positioned in the head of the stick. The self -start must be taken within playing distance of the spot of the foul. All other players must move four (4) meters away from the free position as directed by the official. Play will commence once the ball carrier steps or passes. Once play has commenced the defenders may engage the ball carrier. After a goal is scored, the competition will restart with a 3v3 draw at the center. The Mercy Rule: if a team is winning by four or more goals, the trailing team can elect to take an indirect free position at the draw center. After a goal is scored, the competition will restart with a 3v3 draw at the center. The Mercy Rule: if a team is winning by four or more goals, the trailing team can elect to take an indirect free position at the draw center.
RESTARTING PLAY - NO SELF-START Self-start is not an option when: a. The game clock is stopped; b. There is a restraining line violation; (not applicable at 8U) c. The ball is in the critical scoring area, excluding boundary restarts; d. There is an alternating possession; e. There is an inadvertent whistle; or, f. A goal is scored. a. The game clock is stopped; b. There is a restraining line violation; c. The ball is in the critical scoring area, excluding boundary restarts; d. There is an alternating possession; e. There is an inadvertent whistle; or, f. A goal is scored. a. The game clock is stopped; b. There is a restraining line violation; (not applicable at 6U) c. The ball is in the critical scoring area, excluding boundary restarts; d. There is an alternating possession; e. There is an inadvertent whistle; or, f. A goal is scored. g. Self-starting when self-start is not an option is a false start and a change of possession. For a foul outside of the critical scoring area, the player who is awarded the free position, after coming to a stop/settled stance, may continue without waiting for an additional whistle. A settled stance is with both feet stationary on the ground and the ball positioned in the head of the stick. The self -start must be taken within playing distance of the spot of
the foul. All other players, including the offending player, must move 4 meters
away from the free position as directed by the official. Play will commence once the ball carrier steps or passes. Once play has commenced the defenders may engage the ball carrier.Self-start is not an option when:
a. The game clock is stopped;
b. There is a restraining line violation; (not applicable at 6U)
c. The ball is in the critical scoring area, excluding boundary restarts;
d. There is an alternating possession;
e. There is an inadvertent whistle; or,
f. A goal is scored.
FREE MOVEMENT Free movement is allowed for players on a whistle or a stoppage of play. Boundary rules and clearing of the penalty zone are still in force Free movement is allowed for players on a whistle or stoppage of play. Boundary rules and clearing of the penalty zone are still in force. For major fouls anywhere on the field, the offending player must move 4 meters behind the player taking the free position and stand until play is restarted with a whistle or self-start. For minor fouls, the offending player moves 4 meters away in the direction from which she approached Free movement for players is allowed on a whistle or stoppage of play. Boundary rules and clearing of the penalty zone are still in force. For major fouls anywhere on the field, the offending player must move 4 meters behind the player taking the free position and stand until play is restarted with a whistle or self-start. For minor fouls, the offending player moves 4 meters away in the direction from which she approached Free movement is allowed for players on a whistle or a stoppage of play. Boundary rules and clearing of the penalty zone are still in force. For major fouls anywhere on the field, the offending player must move 4 meters behind the player taking the free position and stand until play is restarted with a whistle or self-start. For minor fouls, the offending
player moves 4 meters away in the direction from which she approached.
OUT OF BOUNDS Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. The opponent will place the ball in her stick, and will self-start from out of bounds. Play cannot commence with a pass from out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player whose stick or body was closest to the ball when it went out of bounds Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. The opponent will place the ball in her stick, and will self-start from out of bounds. Play cannot commence with a pass from out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player whose stick or body was closest to the ball when it went out of bounds. Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. The opponent will place the ball in her stick, and will self-start from out of bounds. Play cannot commence with a pass from out of bounds. NOTE: Out of bounds as a result of a shot on goal results in possession to the player whose stick or body was closest to the ball when it went out of bounds. Play shall be stopped when the ball goes out of bounds. The last team to touch the ball will lose possession of the ball and play will be restarted closest to the location the ball went out of bounds. The opponent will place the ball in her stick, and will self-start from out of bounds. Play cannot commence with a pass from out of bounds.
OFFSIDES Not applicable at this age level. For full field 12 v 12 play, two (2) or four (4) players must stay back behind the restraining line when the team is on defense. Three (3) or five (5) players must stay behind the restraining line when the team is offense, this includes the goalkeeper. For full field 12 v 12 play, two (2) or four (4) players must stay back behind the restraining line when the team is on defense. Three (3) or five (5) players must stay behind the restraining line when the team is offense, this includes the goalkeeper. Five (5) players behind line when ball in offensive end, four (4) players
behind when ball is in defensive end.
GOAL CIRCLE VIOLATIONS No player may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team. No player other than the goalkeeper may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot. Penalty: Immediate stoppage of play and possession is awarded to the offended team. No player other than the goalkeeper may enter the goal circle at any time. A player may not follow through into the goal circle on a shot. No player other than the goalkeeper may enter the goal circle at any time. Additionally a player may not follow through into the goal circle on a shot.
ALTERNATE POSSESSION Alternate possession should be used when a coach or official cannot determine who should be awarded the ball, if off-setting fouls occur or with contested ground ball fouls. There is no self-start with alternate possession. And alternate possession within the critical scoring area is taken on the dot Alternate possession should be used when a coach or official cannot determine who should be awarded the ball, if off-setting fouls occur or with contested ground ball fouls. There is no self-start with alternate possession. And alternate possession within the critical scoring area is taken on the dot. Alternate possession should be used when a coach or official cannot determine who should be awarded the ball or if off-setting fouls occur. There is no self-start with alternate possession. And alternate Alternate possession should be used when an official cannot determine
who should be awarded the ball or if off-setting fouls occur. There is no
self-start with alternate possession. And alternate possession within the
critical scoring area is taken on the dot.
SUBSTITUTION PROCEDURES Best practices recommend whole team substitutions after a goal is scored or every 1-3 minutes during a stoppage of play. Coaches should emphasize regular substitutions focusing on player development in multiple positions on the field. It is recommended that substitutions occur on a stoppage of play, whistle or goal but substitutions can also occur during play. Coaches should emphasize regular substitutions focusing on player development in multiple positions on the field. Substitutions can occur after goals or during play. Coaches should emphasize regular substitutions focusing on player
development in multiple positions on the field. Substitutions can occur
after goals or during play.
Fouls major 1) Illegal or dangerous contact as well as 2) Unsportsmanlike conduct would be considered major fouls, where (safety), penalty administration is 4 meters behind and the ball is no closer than 8 meters to the goal circle (safety), penalty administration is 4 meters behind and the ball is at least 8 meters from the goal circle Major (safety), penalty administration is 4 meters behind and the
ball is no closer than 8 meters to the goal circle
Fouls Minor Other fouls will result in stoppage of play and change of possession. All restarts will require 4 meters of free space around the ball carrier. In the case of major fouls, the offending player shall be placed 4 meters behind. (misplay, procedural), penalty administration is 4 meters away from the ball and the ball is no closer than 12 meters to the goal circle. (misplay, procedural), penalty administration is 4 meters away from the ball. The ball is at least 12 meters from the goal circle (misplay, procedural), penalty administration is 4 meters
away from the ball and the ball is no closer than 12 meters to the goal
circle
Cards   A player will serve two (2) minutes for a yellow card and serve
the duration of the game for a red card. The cards are non-releasable.
A player will serve two (2) minutes for a yellow card and serve the duration of the game for a red card. The cards are non-releasable. A player will serve two (2) minutes for a yellow card and serve
the duration of the game for a red card. The cards are non-releasable.
CONTESTED GROUND BALLS Players may use a kicking motion to move a ball into free space as long as it does not pose danger to other players and it is not a shot on goal Players may use a kicking motion to move a ball into free space as long as it does not pose danger to other players and it is not a shot on goal. Players may use a kicking motion to move a ball into free space as long as it does not pose danger to other players and it is not a shot on goal. USL/NFHS rules for ground ball play at this level.
COVERING THE BALL Players are not permitted to cover the ball under any circumstances with their stick or body. Penalty: Immediate stoppage of play and possession is awarded to the offended team Players are not permitted to cover the ball under any circumstances with their stick or body. Players are not permitted to cover the ball with their stick or body when an opponent is within playing distance. Players are not permitted to cover the ball with their stick or body when
an opponent is within playing distance.
MINIMUM PASS RULE 1 pass minimum after goals, the turnover start of the game, and 1/2 time restarts 1 pass minimum after goals, the turnover start of the game, and 1/2 time restarts None none
1 V 1 DEFENSE does not apply Shooting space and 3 second defense rules are now introduced. - No longer applies - No longer applies
3 SECONDS CLOSELY GUARDED (OFFENSE) Player with the ball may not hold the ball for more than three (3) seconds when a) closely guarded b) the defense has both hands on their stick and c) the defense is in a position to legally check if checking were allowed. Player with the ball may not hold the ball for more than three (3) seconds when a) closely guarded b) the defense has both hands on their stick and c) the defense is in a position to legally check if checking were allowed. Player with the ball may not hold the ball for more than three (3) seconds when a) closely guarded b) the defense has both hands on their stick c) the defense is in a position to legally check if checking were allowed. - no longer applies
GOALKEEPER FOULS - NOT APPLICABLE AT THIS AGE The goalkeeper must not: a. Allow the ball to remain in the goal circle longer than 10 seconds. b. Step back into the goal circle when she has possession of the ball if she is fully out of the goal circle. c. She or a teammate may not return the ball to the goal circle, (carrying or rolling) until the ball has been played by a player The goalkeeper must not: a. Allow the ball to remain in the goal circle longer than ten (10) seconds. b. Step back into the goal circle when she has possession of the ball and is fully out of the goal circle. c. She or a teammate may not return the ball to the goal circle, (carrying or rolling) until the ball has been played. The goalkeeper must not: a. Allow the ball to remain in the goal circle longer than 10 seconds. b. Step back into the goal circle when she has possession of the ball fully outside of the circle. c. She or a teammate may not return the ball to the goal circle, (carrying or rolling) until the ball has been played by another player from the opposing team
RESTRAINING LINE VIOLATION        
OFFSIDES not applicable at this age - not applicable at this age   Five (5) players behind line when ball in offensive end, four (4) players
behind when ball is in defensive end.
SECONDS IN THE ARC (DEFENSE) Defenders cannot remain inside the 8-meter arc unless marking an opponent within a stick’s length. More than one player can be marking the ball carrier in the arc. However, more than one defender can mark the ball carrier in the 8 meter as long as they are within a stick’s length. Defenders cannot remain inside the 8-meter arc unless marking an opponent within a stick’s length. More than one player can be marking the ball carrier in the arc. However, more than one defender can mark the ball carrier in the 8 meter as long as they are within a stick’s length. Defenders cannot remain inside the 8m arc unless marking an opponent within a stick’s length. More than one defender can mark the ball carrier in the 8m. However, more than one defender can mark the ball carrier in the 8m as long as they are within a stick’s length. Defenders cannot remain inside the 8m arc unless marking an opponent within a stick’s length. More than one defender can mark the ball carrier in the 8m. However, more than one defender can mark the ball carrier in the 8m as long as they are within a stick’s length.
SHOOTING SPACE Defenders cannot obstruct the free space to goal if not marking an opponent or playing the ball carrier within a stick’s length. Defenders cannot obstruct the free space to goal if not marking an opponent or playing the ball carrier within a stick’s length. Defenders cannot obstruct the free space to goal if not marking an opponent or playing the ball carrier within a stick’s length. Defenders cannot obstruct the free space to goal if not marking an opponent or playing the ball carrier within a stick’s length.
GOAL CIRCLE VIOLATIONS No player other than the properly equipped goalkeeper may enter the goal circle at any time. Offensive players may not follow through into the goal circle on a shot. No player other than the properly equipped goalkeeper may enter the goal circle at any time. Offensive players may not follow through into the goal circle on a shot No player other than the properly equipped goalkeeper may enter the goal circle at any time. Offensive players may not follow through into the goal circle on a shot. No player other than the properly equipped goalkeeper may enter the goal circle at any time. Offensive players may not follow through into the goal circle on a shot.
CONTACT Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called. Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called. Legal contact can occur between opponents during the normal process of play. However, contact that occurs that physically forces the opponent off of her position or path is illegal contact. Illegal stick to body contact (in a horizontal position) or any contact deemed dangerous should be called.
ILLEGAL CHECK No checking allowed. No checking allowed Modified Checking below the shoulder is permitted. Any check above the
shoulder or into the sphere or forcing the opponents stick into the sphere
constitutes an illegal check. Check to the head and neck and a slash are
mandatory cards.
Transitional Checking - An attempt to dislodge the ball from an opponent’s crosse in which the checking movement is down and away from the body and outside a 12-inch sphere surrounding the head is allowable. The checking motion may not reach across an opponent’s body. Any check into the sphere constitutes an illegal check. Check to the Head and neck and a Slash are mandatory cards.
Shooting Fouls Players are responsible for not shooting at other players and a safe
follow through on all shots. The stick cannot follow through into the goal
circle. Penalty: Immediate stoppage of play and possession is awarded to
the offended team.
Players are responsible for not shooting at or into other players and to maintain a safe follow through on all shots. Dangerous Propel and Dangerous Follow Through are mandatory cards. Players are responsible for not shooting at or into other players and to maintain a safe follow through on all shots. Dangerous Propel and Dangerous Follow Through are mandatory cards. Dangerous Shot: shoot dangerously or without control at the goalkeeper. 1. A dangerous shot is judged on the basis of the combination of distance, force and placement. 2. A shot should not be directed at the goalkeeper’s body, especially her head or neck. 3. A dangerous shot does not apply if goalkeeper has time to react or moves into the ball. Players are responsible for not shooting at or into other players and to maintain a safe follow through on all shots. Dangerous Propel and Dangerous Follow Through are mandatory cards. Dangerous Shot: shoot dangerously or without control at the goalkeeper. 1. A dangerous shot is judged on the basis of the combination of distance, force and placement. 2. A shot should not be directed at the goalkeeper’s body, especially her head or neck. 3. A dangerous shot does not apply if goalkeeper has time to react or moves into the ball.
UNSPORTSMANLIKE CONDUCT Arguing, threatening, the use of profane language or obscene gestures by players, coaches and spectators shall result in a penalty. Penalty: Unsportsmanlike Conduct foul is a major foul and will result in an immediate stoppage of play. The player shall be taken off the field and substituted for. The ball is awarded to the offended team. At no time should either team be playing with fewer players than their opponent. Participants are expected to uphold the highest levels of sportsmanship at all times. Arguing, threatening, the use of profane language or obscene gestures by players, coaches or spectators shall result in a penalty. Players are expected to uphold the highest levels of sportsmanship at
all times. Arguing, threatening, the use of profane language, or obscene
gestures by players or coach shall result in a penalty
Players are expected to uphold the highest levels of sportsmanship at
all times. Arguing, threatening, the use of profane language, or obscene
gestures by players or coach shall result in a penalty
Penalty Administration for Major Fouls in the Critical Scoring Area:   For a major foul by a defense player which occurs in the 8-meter arc: » The player who was fouled will move to a 8-meter hash mark nearest the spot of the foul. » The player who fouled moves 4 meters directly behind the player taking the free position. » All players’ and sticks must be cleared from the penalty zone. » The goalkeeper in the 8-meter may clear back into the goal circle if she did not foul. » A defender may take a position at each hash mark adjacent to the player with the ball on an 8-meter free position : For a major foul by a defense player which occurs in the 8-meter arc: » The player who was fouled will move to a 8m hash mark nearest the spot of the foul. » The player who fouled moves 4 meters directly behind the player taking the free position. » All players’ and sticks must be cleared from the penalty zone. » The goalkeeper in the 8m may clear back into the goal circle if she did not foul. » A defender may take a position at each hash mark adjacent to the player with ball on an 8m free position. » If the foul occurs between the 8 and 12, the player who was fouled will move to the 12m closest to the foul, a lane will be cleared. : For a major foul by a defense player which occurs in the 8-meter
arc:
» The player who was fouled will move to a 8m hash mark nearest the
spot of the foul.
» The player who fouled moves 4 meters directly behind the player
taking the free position.
» All players’ and sticks must be cleared from the penalty zone.
» The goalkeeper in the 8m may clear back into the goal circle if she
did not foul.
» A defender may take a position at each hash mark adjacent to the
player with ball on an 8m free position.
» If the foul occurs between the 8 and 12, the player who was fouled
will move to the 12m closest to the foul, a lane will be cleared.